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Doom 3 vs quake 4
Doom 3 vs quake 4







doom 3 vs quake 4

Once you're familiar with the various methods, see the 'Which Way is Best' section at the bottom of this page for my opinions of how best to apply tweaks. The methods are essentially interchangeable, meaning changing the variable using one method has the same impact as doing it another way - the only difference is which is more convenient for you. To save time in this guide, I detail all the major commands one by one in the next section, and you can then decide the method to use to implement particular ones. There are two main ways in which you can access and alter command variables in Quake 4 - through the Console and through.

doom 3 vs quake 4

If you've already done some tweaking for Doom 3, then the methods used are exactly the same, and you can skim through this information.

doom 3 vs quake 4

The most common mistake made in tweaking Quake 4/Doom 3 is to quickly apply a range of tweaks without knowing what exactly they do, so if you're new to tweaking the Quake 4/Doom 3 engine, read this section carefully and pay close attention to the descriptions of how tweaks are applied and what they do. cfg file for Quake 4 without too much modification. So if you have a tweaked custom Autoexec.cfg file for Doom 3 for example, you can use that as your starting point for a customized. However, the bulk of the tweaks for Doom 3 work exactly the same way for Quake 4, since it's the same basic engine. The aim of this guide is to point out the commands which work in Quake 4, and provide you with a standalone Quake 4 guide so you don't have to refer to my Doom 3 Tweak Guide and work out what the differences are for yourself. Certain Doom 3 commands are different or missing from Quake 4, and vice versa. Just to be clear, Quake 4 is not identical to Doom 3.









Doom 3 vs quake 4